schrieb am 17. May 19, 07:54
Clementine kicks butt. Episode 2 of the 2nd period of Telltale Gamings' The Walking Dead experience series might have to do with more than just this pint-size survivor of the zombie apocalypse impaling undead skulls and blasting away with a hand gun. But the long-term photo that I'm removing from A Residence Divided is of the adorable moppet swirling around like a ballcap-wearing ninja who can clearly take care of herself far better than any of the adults she experiences.
This isn't a problem for me. As long as Clem's action-hero moments pressure believability a bit, her zombie-slaying abilities are offset by how much this lonesome little girl relies on the generosity of complete strangers, and by a reminder at the conclusion of simply exactly how at risk she still is.
The result is an exceptional episode that balances action with a tale that gets the speed from the snoozy episode one and also functions as both a fascinating structure for the season to build on and a rewarding one-off tale in its very own right.
Nevertheless, storytelling is still clearing up in for the lengthy haul. Much like Clementine, we are still being familiar with this brand-new team of survivors that she hooked up with in episode one. There isn't any type of very easy empathy for the predicament of this team.
Still, individualities are created a lot more extensively here. Pregnant Rebecca is no longer a one-note misanthrope. Nick isn't just a teen rebelling against whatever you have actually got. Luke feels like he can come to be a reliable pal, or even something of a more youthful Lee alternative.
Alvin as well as Carlos are no longer wallflowers. Just Sarah continues to be the exact same, as well as even her childish perspective is expanded upon in a number of scenes that make it clear she had troubles long prior to the "hell is complete, dead will certainly stroll the earth" stuff went down.
Also much better, the scenario is taking on a personality of its own, as well as a cloud of secret and dread hovers in the background of whatever. Worry of other people as well as constantly gauging where you are as well as just how much you can securely allow your guard down with unfamiliar people have been significant styles in the Walking Dead video game collection, yet here, whatever enters into overdrive.
Clem is totally on her very own, cut off from every one of the assistance she had during the very first season as well as even during the start of the last episode when she was still traveling with Christa. Her isolation is underscored even further when she satisfies what need to be an old good friend, just to figure out that this previous pal is no more the same person that she recognized.
(Also, watch out for the look of a few other old acquaintances from the 400 Days episode released as a stand-alone installation last summer season.).
schrieb am 17. May 19, 07:52
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